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How to set up an Arma 3 dedicated server

Arma 3 has one of the older and better documented dedicated servers, and Bohemia Interactive keep the guide on their own community wiki. The server package is free: it is a separate Steam application, and their wiki states plainly that it does not require the regular Arma 3 to be purchased on the account that downloads it.

Updated 7 September 2026

Install it with SteamCMD

The dedicated server package is app 233780. Bohemia's advice, and the Valve Developer Community's, is to make a separate Steam account for it. Two reasons: SteamCMD caches the login credentials, so anyone who reaches your server can use that account, and you cannot be logged in to one Steam account from two places at once. You do not need to own Arma 3 on the account that downloads the server, so a fresh account with no purchases costs you nothing.

On Linux the documented sequence runs as a dedicated steam user, not root:

  • ./steamcmd.sh, then force_install_dir ./arma3/, login myusername, app_update 233780 validate, exit
  • Then create the profile directories: mkdir -p ~/".local/share/Arma 3" && mkdir -p ~/".local/share/Arma 3 - Other Profiles"

On Windows the wiki uses a small .cmd file that calls steamcmd.exe +force_install_dir <path> +login <user> +"app_update 233780 -beta public" validate +quit. Expect it to pause the first time and ask for a Steam Guard code from your email, and expect to run it more than once: once to authorise, once for SteamCMD to update itself, once for the actual download. Keep SteamCMD in its own folder, separate from a Steam client, and keep the server in its own folder, separate from an Arma 3 client, to avoid file conflicts.

The requirement that is not negotiable

Bohemia state it in a warning box, so this page will too. The Arma 3 server does not support IPv6, and it does not support DS-Lite IPv4 tunnelled over IPv6. You must have a real IPv4 connection. If you are not sure what your connection is, their advice is to ask your internet provider, and that is the right order: find that out before you spend an evening on a router.

Start it

On Windows the documented shortcut target looks like this, with the paths changed to yours:

  • arma3server.exe "-profiles=D:\Games\Arma3\A3Master" -port=2302 -config=CONFIG_server.cfg -world=empty

On Linux it is ./arma3server_x64 -name=server -config=server.cfg. One Linux quirk is stated as a warning on the wiki: the -profiles= parameter is broken there, so profiles must live in ~/.local/share/Arma 3 - Other Profiles. The process attaches to your terminal and dies with your SSH session, so run it inside screen or tmux.

Run the server once before you configure difficulty. The first start creates the files you then edit: an .Arma3Profile holding difficulty settings, an Arma3.cfg holding bandwidth settings, and arma3.rpt, the debug log, which is written afresh every start.

CONFIG_server.cfg

You create this one by hand. The settings that carry the most weight:

SettingWhat it does
hostnameThe name in the public server list.
passwordAdminWhat you log in with. In game, open the chat and type #login yourpassword.
maxPlayersSlots, counting headless clients. Anybody who joins counts, whatever their role.
persistentSet to 1 and missions keep running after everyone disconnects. Required if you want to use -autoInit.
verifySignaturesAt 2, players with unknown or unsigned mods cannot join. Bohemia recommend 2.
BattlEye1 enables the anti-cheat. Bohemia's default and recommendation are both 1.
voteThresholdThe share of players needed to pass a vote. Set it to 9999 to disable voting entirely.
class MissionsThe mission cycle. Each entry names a .pbo in MPMissions and a difficulty.
logFileServer console output filename. Pair it with timeStampFormat.

There is one syntax rule worth putting on a sticky note. Bohemia's own warning: never forget the # in front of a server command. #login works; login is just chat.

The config also carries the file-extension allowlists, allowedLoadFileExtensions, allowedPreprocessFileExtensions and allowedHTMLLoadExtensions, which limit what mission scripts may read. Leave the shipped lists alone unless a mission needs something specific.

Ports

Arma 3's ports are all UDP, and they run in a block from whatever you set with -port=:

  • 2302, the game port, which now also carries voice, because voice on its own port caused NAT problems
  • 2303, the Steam query port, game port plus one
  • 2304, the Steam master port, game port plus two
  • 2305, reserved for voice and not currently used
  • 2306, BattlEye traffic

The Steam ports are derived from the game port, so you set one number and the rest follow. If you run more than one server on a machine, Bohemia's instruction is to leave at least 100 ports between each set: 2302 to 2306, then 2402 to 2406, and so on. Ignore that and you hit a documented failure where the second server reports on the first server's range. The cause is in their known issues: the engine has a legacy port increment for occupied sockets that tries the port, then adds twelve, up to fifteen times, so a second instance placed twelve or twenty-four ports away lands on top of the first.

Two more known issues save time. Setting upnp=1 in the config can leave the server not starting for ten minutes on a machine with active firewall or filtering, and Bohemia say it is not recommended where the ports are already forwarded. And the server has to answer a ping for Steam, so allow ICMP echo alongside the UDP ports.

Branches and mods

Development and stable builds have not been compatible since March 2013: a development client can only join a development server and a stable client can only join a stable one. In the SteamCMD script, 233780 -beta public is the stable dedicated server package and 107410 -beta development is the development client and server package.

With -mod=, Bohemia note the paths must be within or below the Arma 3 directory; symlinks work. On Linux there is a case-sensitivity trap: some well-known mods will not function if their file names contain capital letters. The documented fix is a recursive rename to lowercase, and if you re-sync mods often, mounting the mod folder through a case-insensitive filesystem so the sync does not undo it every time.

Self-hosting or renting

If you have a machine that stays on and a real IPv4 connection, self-hosting Arma 3 costs nothing but attention, and a group running its own missions usually wants that control. Plenty of communities should stop reading here.

The honest costs are the ordinary ones plus one specific to Arma. The machine has to be awake whenever anyone wants to play. Many home connections cannot accept incoming connections at all, and the IPv4 requirement above rules out more of them than you would expect. Mod updates, branch changes and the restart after each one are yours to catch. And a mission-heavy server is a filing job as much as a hosting one: missions, keys, profiles and configs all need somewhere sensible to live.

Renting moves that work rather than removing it. The mission cycle, the mod set and the signature policy are still your decisions.

Where RadarHost fits

RadarHost rents Arma 3 servers hosted in Beauharnois, Quebec, Canada. There are three plans, Standard, Premium and Diamond, priced in Canadian dollars, with no setup fee and cancel any time. Renting changes who keeps the machine on; the config file, the missions and the mod set above are still yours to choose. After payment, our team reviews the order and emails setup details or next steps within 24 hours. Current plans and prices are on the Arma 3 availability page.

Common questions

Do I need to own Arma 3 to run an Arma 3 server?

No. Bohemia state the Arma 3 dedicated server package is available for free and does not require regular Arma 3 to be purchased. App 233780 downloads it, and they suggest a separate Steam account for the job.

Which ports does an Arma 3 dedicated server need?

All UDP, in a block from the game port: 2302 game and voice, 2303 Steam query, 2304 Steam master, 2305 reserved for voice, 2306 BattlEye. The Steam ports are derived from the game port as plus one and plus two.

Can I run an Arma 3 server without a public IPv4 address?

No. Bohemia warn that the Arma 3 server does not support IPv6 or DS-Lite IPv4 tunnelled over IPv6, and that you must have a real IPv4 connection. Their advice if you are unsure is to ask your internet provider.

How far apart should two Arma 3 servers be on one machine?

At least 100 ports. Bohemia note that narrower spacing causes the second server to report on the first server's range, because the engine tries the port then adds twelve, up to fifteen times, when a socket is busy.

How do I log in as admin on an Arma 3 server?

Set passwordAdmin in CONFIG_server.cfg, then in game open the chat and type #login followed by that password. Bohemia's own warning is to never forget the hash in front of a server command.

Sources

What happens after you order. After payment, our team reviews the order and emails setup details or next steps within 24 hours. Prices are in Canadian dollars, there is no setup fee, and you can cancel any time.

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